Thief v1.2.0 #
Fast Hands (2) #
- You can use the Bonus Action granted by your Cunning Action to make a Sleight of Hand check, to use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object Action (which can allow you to activate a magic item or drink a potion).
Second-Story Work (2) #
- You gain a climbing speed equal to your speed and do not need to make Ability Checks to climb. Additionally, if your hands are free you can move on a ceiling without making an ability check.
- The distance you can jump is double.
Supreme Sneak (9) #
- Additionally, when you are hidden from a Creature and hit it with a Ranged Weapon Attack, making the Attack doesn’t reveal your position.
Use Magic Device (13) #
- You ignore all Class, and Race requirements on the use of magic items.
- Additionally, you can attune to up to four magic items at once, and whenever you use a magic item property that expends charges, roll a d6. On a roll of 6, you use the property without expending the charges.